![]() Worse, duals between Jedi or blast battles between Han and Boba Fett (during Heroes vs Villains) are more a question of hammering the attack buttons and spamming abilities until one of you falls over. Swing a lightsaber as Luke and it never really feels like you're connecting with your enemies, leaving what should have been an empowering aspect of the game incredibly underwhelming. Not only do most of them sound a bit wrong, as if they were voiced by your mate who does a Darth Vader impression in the pub by talking into a pint glass, they're also little fun to actually use in battle. Sadly, hero and villain characters (who do appear in some smaller modes) are one of Battlefront's few shortcomings. Personally, I enjoyed Droid Run, but only because I found endless entertainment watching the little fellas strolling around honking “Gonk” at me. Not only that, but you're less likely to experience those epic Star Wars moments, which really sucks the magic from the game. Fewer players on a map, without the variety afforded by vehicles and multiple objectives, means you're restricted to pure shooting and the rather limited power-ups. Outside Walker Assault, Fighter Squadron (just aerial combat), and Supremacy (which is essentially Battlefield (opens in new tab)'s Conquest mode - teams of 20 fight to occupy and hold five objective areas), the other modes are fairly similar, and expose the shallowness of the combat. Throw in that authentic score, which boldly stirs your emotions as you push for victory alongside your buddy, and it's an experience few other games can ever hope to match. What Walker Assault does is combine everything in a single, massive battle, and it's all the better for it - win or lose, you'll have a bloody brilliant time because everyone contributes in some way. Odds are still stacked in favour of the Imperials on this mode, but that makes Rebel victories all the sweeter. As the Rebels, it's your task to stop them by defending uplinks long enough to call in Y-Wing bombers. ![]() As the Imperials, it's your job to protect your AT-AT division through three phases of combat, keeping them standing long enough to destroy the opposition base. Walker Assault is the standout because there's always so much happening so many roles to play, and such a varied selection of options for scrapping. In fact, there's a real gulf in entertainment value between the bigger and smaller modes. ![]() ![]() These larger areas are mostly well designed too, offering enough cover and tighter, indoor areas to make sure regular grunts don’t feel out-muscled by vehicles and special characters. While smaller arenas could be mistaken for reskinned versions of generic shooter maps, the real standouts are the massive play areas that host the 40 player modes like Walker Assault and Supremacy, because they offer up the 'full Star Wars experience': vehicles, hero characters, multiple areas, and the grand scale that allows full-on aerial combat. Each is perfectly suited to the specific modes they feature in and, yes, they're all delightfully accurate, containing some neat little Easter eggs for fans to hunt down, like the Wampa lair on Hoth and the Jawa caves on Tatooine. What about those battlefields? There are 13 maps in the game, split across four planets: Hoth, Endor, Tatooine, and Sullust.
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